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Liquid Telecom hosts gaming hackathons in Uganda, Rwanda

Liquid Telecom provided participants in the Global Game Jam with venues and high-speed connectivity as they spent 48 hours developing video games as part of the worldwide competition.(FILE PHOTO)

KAMPALA – Liquid Telecom on weekend hosted gaming hackathons under the Global Game Jam brand Uganda, Kenya, Rwanda and Zambia.

The events intended to support the gaming industry in the 4 African countries and also included African gaming developers, programmers and designers.

Liquid Telecom also provided participants in the Global Game Jam with venues and high-speed connectivity.

Global Game Jam is the world’s largest game jam event taking place at various locations around the world this weekend.

Established in 2008 by a small group of gaming enthusiasts, Global Game Jam has grown into a major international event and last year was held in 803 locations across 108 countries, resulting in 8,606 games being created over one weekend.

“Events like Global Game Jam are a great way for local game developers to connect with the global community and test their skills. At Liquid Telecom, we are passionate about supporting these types of initiatives that promote collaboration whilst also putting our high-speed fibre network to the test. We are already seeing a huge uptake of online gaming on our fibre network – all the way from Cape Town to Cairo,” said Ben Roberts, Group CTIO, and Liquid Telecom.

Through its Innovation Partnership initiative, Liquid Telecom has been supporting some of the region’s first international gaming tournaments, providing high-speed connectivity for competitive gamers.

It has also partnered with many of the region’s leading innovation hubs and today supports almost 200 hubs through its network, connecting over 250,000 individuals and over 10,000 start-ups across the continent.

In Uganda, Global Game Jam was hosted by Innovation Village, Kampala, Uganda

 

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